Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn | |
svn-id: r47396 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis | |
svn-id: r44311 | |||
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls ↵ | Filippos Karapetis | |
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-06-30 | Fixed some warnings | Christopher Page | |
svn-id: r32857 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-12 | Removed old copyright 2005-2006 line from several files so that their ↵ | Paul Gilbert | |
headers are consistant with the other files svn-id: r30433 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-21 | Bugfix to prevent axe animation appearing in room 6 when returning there ↵ | Paul Gilbert | |
after the fight svn-id: r29937 | |||
2007-12-03 | Reworked the fight loop and event handling so fights run at the same speed ↵ | Paul Gilbert | |
as in the original game svn-id: r29709 | |||
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between ↵ | Paul Gilbert | |
save sessions svn-id: r29526 | |||
2007-10-07 | Replaced incorrect key constants being used for fight commands | Paul Gilbert | |
svn-id: r29166 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-08-12 | Added missing calls to the sound system | Paul Gilbert | |
svn-id: r28552 | |||
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn | |
svn-id: r27668 | |||
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson | |
constants. svn-id: r27609 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 |