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path: root/engines/lure/fights.cpp
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2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-24Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hackFilippos Karapetis
svn-id: r44311
2009-09-24Changed some references from LureEngine to the global g_engine (e.g. calls ↵Filippos Karapetis
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290
2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-06-30Fixed some warningsChristopher Page
svn-id: r32857
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-12Removed old copyright 2005-2006 line from several files so that their ↵Paul Gilbert
headers are consistant with the other files svn-id: r30433
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-03Reworked the fight loop and event handling so fights run at the same speed ↵Paul Gilbert
as in the original game svn-id: r29709
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-10-07Replaced incorrect key constants being used for fight commandsPaul Gilbert
svn-id: r29166
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Initial commitPaul Gilbert
svn-id: r27604