Age | Commit message (Collapse) | Author |
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engines + GUI and proper keypad handling
svn-id: r48101
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property paragraph)
svn-id: r47489
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svn-id: r47396
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before freeing it, which isn't necessary.
svn-id: r46941
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consistency
svn-id: r44634
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svn-id: r44311
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to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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(sometimes) creating a new RandomSource every function call.
svn-id: r43715
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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svn-id: r32996
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svn-id: r32857
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svn-id: r32772
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svn-id: r30664
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headers are consistant with the other files
svn-id: r30433
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svn-id: r30238
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after the fight
svn-id: r29937
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as in the original game
svn-id: r29709
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save sessions
svn-id: r29526
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svn-id: r29166
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svn-id: r28887
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svn-id: r28552
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svn-id: r27668
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constants.
svn-id: r27609
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svn-id: r27604
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