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path: root/engines/lure/hotspots.cpp
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2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
svn-id: r29684
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
svn-id: r29623
2007-11-22Removed deprecated language variablePaul Gilbert
svn-id: r29605
2007-11-22Changed animation constants to clarify standard indexes versus custom voice ↵Paul Gilbert
bubble Ids svn-id: r29603
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in ↵Paul Gilbert
the current room svn-id: r29550
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
svn-id: r29536
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
svn-id: r29527
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
svn-id: r29519
2007-11-16Changed conversation guards so that the player talking will only be paused ↵Paul Gilbert
if there's another active conversation that's in the same room svn-id: r29516
2007-11-16Added guard to prevent a character being reset to a default direction frame ↵Paul Gilbert
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
svn-id: r29513
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
svn-id: r29512
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in ↵Paul Gilbert
another direction svn-id: r29507
2007-11-13Added guard to prevent one character's talk dialog interrupting another one ↵Paul Gilbert
that's already in-progress svn-id: r29492
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get ↵Paul Gilbert
stuck in doors they close svn-id: r29489
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
svn-id: r29483
2007-11-12Adjustments to the talk state machine so information dialogs (if any) ↵Paul Gilbert
correctly occur at the end of a conversation (such as giving the bar to Ewan) svn-id: r29481
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
svn-id: r29480
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until ↵Paul Gilbert
he's received instructions svn-id: r29449
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
svn-id: r29256
2007-10-24Removed unused fieldPaul Gilbert
svn-id: r29255
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
svn-id: r29254
2007-10-07Added support for setting animations by their index rather than their ↵Paul Gilbert
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of ↵Paul Gilbert
initial talks to strangers svn-id: r29137
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-16Fix to make characters face upwards initially, and to stand straight when ↵Paul Gilbert
not actively moving svn-id: r28920
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
svn-id: r28919
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-05Removed unused fieldsPaul Gilbert
svn-id: r28458
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
svn-id: r26994
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
svn-id: r26888
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
svn-id: r26887
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added ↵Paul Gilbert
code to save the pathfinding state to a save game when it's in progress svn-id: r26777
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid ↵Paul Gilbert
walkable areas of a room svn-id: r26747
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then ↵Paul Gilbert
being able to walk through it svn-id: r26744
2007-05-03Bugfix for characters freezing after talking when in a different room than ↵Paul Gilbert
the player, and fixed NPC to NPC conversations svn-id: r26740
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
svn-id: r26734