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path: root/engines/lure/hotspots.cpp
AgeCommit message (Expand)Author
2006-09-09Fixed compilationChris Apers
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
2006-08-30Implemented the Tell action handling, and added support for current actions w...Paul Gilbert
2006-08-27In progress work on tell command handlingPaul Gilbert
2006-08-07Reworked the talk dialog system to properly handle destination character and ...Paul Gilbert
2006-07-08Rewrote the talk handling codePaul Gilbert
2006-05-31Symbian Emulator (VC6) compilation fixes.Lars Persson
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert
2006-05-11This could be completely wrong, but I don't think Hotspot::stopWalking() isTorbjörn Andersson
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
2006-05-08Changed abs() to ABS()Torbjörn Andersson
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-11Fix warning.Eugene Sandulenko
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support me...Paul Gilbert
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
2006-02-19Added basic support for conversations, as well as reworking the Hotspot class...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn