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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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hotspots.cpp
Age
Commit message (
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Author
2007-12-28
Bugfix to correctly display a message when a used item is no longer in the room
Paul Gilbert
2007-12-28
Bugfix for action perform timeout to correctly show an question mark bubble. ...
Paul Gilbert
2007-12-16
Bugfix for followers doing an Ask action in another room
Paul Gilbert
2007-12-11
Bugfix to make the Use action work correctly
Paul Gilbert
2007-12-09
Bugfix to correctly display a hotspot name in message dialogs that include it
Paul Gilbert
2007-12-09
Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-07
Bugfix so player will move out of the way if he's blocking an entrance a char...
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-12-01
Changed assert for missing animation to explicitly give the animation Id
Paul Gilbert
2007-11-24
Fixed call to create puzzled/exclamation voice bubbles
Paul Gilbert
2007-11-22
Removed deprecated language variable
Paul Gilbert
2007-11-22
Changed animation constants to clarify standard indexes versus custom voice b...
Paul Gilbert
2007-11-18
Bugfix to only delay showing a new talk dialog if there isn't one active in t...
Paul Gilbert
2007-11-17
Added missing code to deactivate animations that have finished
Paul Gilbert
2007-11-17
Changed default value of _walkFlag in Hotspot constructor
Paul Gilbert
2007-11-16
Fixed a direct access causing endian problems
Paul Gilbert
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-16
Added guard to prevent a character being reset to a default direction frame a...
Paul Gilbert
2007-11-16
Bugfix to make player walk over to Goewin when talking to her
Paul Gilbert
2007-11-16
Bugfix to have NPC stand still during showMessage talk actions
Paul Gilbert
2007-11-15
Bugfix to prevent characters occasionally facing one way whilst walking in an...
Paul Gilbert
2007-11-13
Added guard to prevent one character's talk dialog interrupting another one t...
Paul Gilbert
2007-11-13
Tweak to object walk to position calculations - NPCs will no longer get stuck...
Paul Gilbert
2007-11-12
Set Catriona to her correct rocking speed
Paul Gilbert
2007-11-12
Adjustments to the talk state machine so information dialogs (if any) correct...
Paul Gilbert
2007-11-12
Correction to delay when two NPCs are talking together
Paul Gilbert
2007-11-11
Silencing some warnings
Max Horn
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-11-08
Bugfix for approaching Ratpouch, and have him properly stand still until he's...
Paul Gilbert
2007-11-07
Bugfix for NPC conversations so they'll only stand still when they should, an...
Paul Gilbert
2007-10-25
Added saving of NPC direction, and bugfix for closing talk dialogs
Paul Gilbert
2007-10-24
Removed unused field
Paul Gilbert
2007-10-24
Added a talkerId field to hotspots to better handle characters being talked to
Paul Gilbert
2007-10-07
Added support for setting animations by their index rather than their offset,...
Paul Gilbert
2007-09-30
Fix load offset for straw fire, and added proper cross-language handling of i...
Paul Gilbert
2007-09-23
Converted fields in data that were originally offsets (such as tick proc offs...
Paul Gilbert
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-16
Fix to make characters face upwards initially, and to stand straight when not...
Paul Gilbert
2007-09-16
Bugfix to prevent actions being paused sometimes
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-08-05
Removed unused fields
Paul Gilbert
2007-08-05
Added code for hotspot fields I didn't originally understand
Paul Gilbert
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Impelemented game as far as dragon cave entrance
Paul Gilbert
2007-05-27
Reworked game saving so that restored games don't fire off hotspot activation...
Paul Gilbert
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