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path: root/engines/lure/hotspots.cpp
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2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
svn-id: r25638
2007-02-16Bugfix to pathfinder that resulted in some characters bouncing between two roomsPaul Gilbert
svn-id: r25621
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-10Bugfix to clipping so player's feet aren't visible in the corner of the ↵Paul Gilbert
screen as the chute is exited svn-id: r25455
2007-02-09Removed redundant line used during testingPaul Gilbert
svn-id: r25443
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
svn-id: r24687
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-09Fixed compilationChris Apers
svn-id: r23836
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-08-30Implemented the Tell action handling, and added support for current actions ↵Paul Gilbert
with dynamic support data svn-id: r23810
2006-08-27In progress work on tell command handlingPaul Gilbert
svn-id: r23787
2006-08-07Reworked the talk dialog system to properly handle destination character and ↵Paul Gilbert
active item Id. Also completed ASK action handler svn-id: r23694
2006-07-08Rewrote the talk handling codePaul Gilbert
Added lots of debugging information Partial support for characters bumping into each other Player/NPC action handling generally improved Added hard-coding for variable width frame animation of Ratpouch being released Basic support for Ratpouch wondering around svn-id: r23416
2006-05-31Symbian Emulator (VC6) compilation fixes.Lars Persson
svn-id: r22809
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the ↵Paul Gilbert
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582
2006-05-11This could be completely wrong, but I don't think Hotspot::stopWalking() isTorbjörn Andersson
supposed to call setCurrentAction() in Resources, because then ScummVM will crash in getCurrentActionStr() whenever we try to interact with any object. Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a reasonable guess that this is the setCurrentAction() that stopWalking() should call as well. svn-id: r22409
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
svn-id: r22408
2006-05-08Changed abs() to ABS()Torbjörn Andersson
svn-id: r22389
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-11Fix warning.Eugene Sandulenko
svn-id: r21810
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
svn-id: r21786
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support ↵Paul Gilbert
methods svn-id: r21784
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
svn-id: r21257
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
svn-id: r21255
2006-02-19Added basic support for conversations, as well as reworking the Hotspot ↵Paul Gilbert
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582