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path: root/engines/lure/hotspots.cpp
AgeCommit message (Expand)Author
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...Paul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a char...Paul Gilbert
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
2007-11-22Removed deprecated language variablePaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in t...Paul Gilbert
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get stuck...Paul Gilbert
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
2007-11-12Adjustments to the talk state machine so information dialogs (if any) correct...Paul Gilbert
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
2007-11-11Silencing some warningsMax Horn
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until he's...Paul Gilbert
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
2007-10-24Removed unused fieldPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of i...Paul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-16Fix to make characters face upwards initially, and to stand straight when not...Paul Gilbert
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-05Removed unused fieldsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert