Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-12 | Added missing calls to the sound system | Paul Gilbert | |
svn-id: r28552 | |||
2007-08-05 | Removed unused fields | Paul Gilbert | |
svn-id: r28458 | |||
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert | |
svn-id: r28457 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Impelemented game as far as dragon cave entrance | Paul Gilbert | |
svn-id: r26994 | |||
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot ↵ | Paul Gilbert | |
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955 | |||
2007-05-20 | Added savegame code so characters correctly leave rooms after restoring a game | Paul Gilbert | |
svn-id: r26888 | |||
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert | |
svn-id: r26887 | |||
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added ↵ | Paul Gilbert | |
code to save the pathfinding state to a save game when it's in progress svn-id: r26777 | |||
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid ↵ | Paul Gilbert | |
walkable areas of a room svn-id: r26747 | |||
2007-05-04 | Bugfix to prevent characters stopped by a right-hand non-walkable area then ↵ | Paul Gilbert | |
being able to walk through it svn-id: r26744 | |||
2007-05-03 | Bugfix for characters freezing after talking when in a different room than ↵ | Paul Gilbert | |
the player, and fixed NPC to NPC conversations svn-id: r26740 | |||
2007-05-02 | Fix for saving the game when an NPC is doing a non-scripted action | Paul Gilbert | |
svn-id: r26734 | |||
2007-04-30 | Added NPC to NPC talk action, and a bugfix for when remote viewing a room | Paul Gilbert | |
svn-id: r26680 | |||
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert | |
svn-id: r26675 | |||
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing ↵ | Paul Gilbert | |
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572 | |||
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert | |
svn-id: r26546 | |||
2007-04-17 | Bugfix for Grub's animation handler | Paul Gilbert | |
svn-id: r26538 | |||
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation ↵ | Paul Gilbert | |
handlers added svn-id: r26487 | |||
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert | |
svn-id: r26467 | |||
2007-04-14 | Fixed warning. | Torbjörn Andersson | |
svn-id: r26466 | |||
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert | |
svn-id: r26464 | |||
2007-04-10 | Bugfix to prevent a used item in give actions from not getting pased to the ↵ | Paul Gilbert | |
talk dialog for display svn-id: r26447 | |||
2007-04-02 | Added in more character tick handlers | Paul Gilbert | |
svn-id: r26368 | |||
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' ↵ | Paul Gilbert | |
animation handler svn-id: r26003 | |||
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert | |
svn-id: r25888 | |||
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ↵ | Paul Gilbert | |
which allows for an NPC to be given a custom talk record svn-id: r25875 | |||
2007-02-22 | Syntax fixes to conform to ScummVM coding standards | Paul Gilbert | |
svn-id: r25781 | |||
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert | |
svn-id: r25780 | |||
2007-02-16 | Added animation handler for Catriona (woman in Smithy) | Paul Gilbert | |
svn-id: r25638 | |||
2007-02-16 | Bugfix to pathfinder that resulted in some characters bouncing between two rooms | Paul Gilbert | |
svn-id: r25621 | |||
2007-02-14 | Added proper support for showing a hotspot or character's name in dialogs ↵ | Paul Gilbert | |
where the message contains a placeholder mark for it svn-id: r25582 | |||
2007-02-10 | Bugfix to clipping so player's feet aren't visible in the corner of the ↵ | Paul Gilbert | |
screen as the chute is exited svn-id: r25455 | |||
2007-02-09 | Removed redundant line used during testing | Paul Gilbert | |
svn-id: r25443 | |||
2007-02-09 | Improved character blocked/bumped handling | Paul Gilbert | |
svn-id: r25440 | |||
2007-02-02 | Bugfix to fix crash when Ratpouch chooses an in-room random destination | Paul Gilbert | |
svn-id: r25333 | |||
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes ↵ | Paul Gilbert | |
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301 | |||
2006-11-12 | Bugfix to prevent pathfinder failure after making a small step | Paul Gilbert | |
svn-id: r24687 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-09 | Fixed compilation | Chris Apers | |
svn-id: r23836 | |||
2006-09-03 | Fixed handling of player occupied areas during room changes | Paul Gilbert | |
svn-id: r23826 | |||
2006-08-30 | Implemented the Tell action handling, and added support for current actions ↵ | Paul Gilbert | |
with dynamic support data svn-id: r23810 | |||
2006-08-27 | In progress work on tell command handling | Paul Gilbert | |
svn-id: r23787 | |||
2006-08-07 | Reworked the talk dialog system to properly handle destination character and ↵ | Paul Gilbert | |
active item Id. Also completed ASK action handler svn-id: r23694 | |||
2006-07-08 | Rewrote the talk handling code | Paul Gilbert | |
Added lots of debugging information Partial support for characters bumping into each other Player/NPC action handling generally improved Added hard-coding for variable width frame animation of Ratpouch being released Basic support for Ratpouch wondering around svn-id: r23416 | |||
2006-05-31 | Symbian Emulator (VC6) compilation fixes. | Lars Persson | |
svn-id: r22809 | |||
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ↵ | Paul Gilbert | |
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731 | |||
2006-05-23 | Reworked the DISPATCH current action to support NPC schedules like the ↵ | Paul Gilbert | |
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582 | |||
2006-05-11 | This could be completely wrong, but I don't think Hotspot::stopWalking() is | Torbjörn Andersson | |
supposed to call setCurrentAction() in Resources, because then ScummVM will crash in getCurrentActionStr() whenever we try to interact with any object. Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a reasonable guess that this is the setCurrentAction() that stopWalking() should call as well. svn-id: r22409 |