Age | Commit message (Expand) | Author |
2007-12-09 | Added extra debug statements | Paul Gilbert |
2007-12-07 | Bugfix so player will move out of the way if he's blocking an entrance a char... | Paul Gilbert |
2007-12-07 | Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo... | Paul Gilbert |
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert |
2007-12-01 | Changed assert for missing animation to explicitly give the animation Id | Paul Gilbert |
2007-11-24 | Fixed call to create puzzled/exclamation voice bubbles | Paul Gilbert |
2007-11-22 | Removed deprecated language variable | Paul Gilbert |
2007-11-22 | Changed animation constants to clarify standard indexes versus custom voice b... | Paul Gilbert |
2007-11-18 | Bugfix to only delay showing a new talk dialog if there isn't one active in t... | Paul Gilbert |
2007-11-17 | Added missing code to deactivate animations that have finished | Paul Gilbert |
2007-11-17 | Changed default value of _walkFlag in Hotspot constructor | Paul Gilbert |
2007-11-16 | Fixed a direct access causing endian problems | Paul Gilbert |
2007-11-16 | Changed conversation guards so that the player talking will only be paused if... | Paul Gilbert |
2007-11-16 | Added guard to prevent a character being reset to a default direction frame a... | Paul Gilbert |
2007-11-16 | Bugfix to make player walk over to Goewin when talking to her | Paul Gilbert |
2007-11-16 | Bugfix to have NPC stand still during showMessage talk actions | Paul Gilbert |
2007-11-15 | Bugfix to prevent characters occasionally facing one way whilst walking in an... | Paul Gilbert |
2007-11-13 | Added guard to prevent one character's talk dialog interrupting another one t... | Paul Gilbert |
2007-11-13 | Tweak to object walk to position calculations - NPCs will no longer get stuck... | Paul Gilbert |
2007-11-12 | Set Catriona to her correct rocking speed | Paul Gilbert |
2007-11-12 | Adjustments to the talk state machine so information dialogs (if any) correct... | Paul Gilbert |
2007-11-12 | Correction to delay when two NPCs are talking together | Paul Gilbert |
2007-11-11 | Silencing some warnings | Max Horn |
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ... | Paul Gilbert |
2007-11-08 | Bugfix for approaching Ratpouch, and have him properly stand still until he's... | Paul Gilbert |
2007-11-07 | Bugfix for NPC conversations so they'll only stand still when they should, an... | Paul Gilbert |
2007-10-25 | Added saving of NPC direction, and bugfix for closing talk dialogs | Paul Gilbert |
2007-10-24 | Removed unused field | Paul Gilbert |
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert |
2007-10-07 | Added support for setting animations by their index rather than their offset,... | Paul Gilbert |
2007-09-30 | Fix load offset for straw fire, and added proper cross-language handling of i... | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-16 | Fix to make characters face upwards initially, and to stand straight when not... | Paul Gilbert |
2007-09-16 | Bugfix to prevent actions being paused sometimes | Paul Gilbert |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-12 | Added missing calls to the sound system | Paul Gilbert |
2007-08-05 | Removed unused fields | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Impelemented game as far as dragon cave entrance | Paul Gilbert |
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot activation... | Paul Gilbert |
2007-05-20 | Added savegame code so characters correctly leave rooms after restoring a game | Paul Gilbert |
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert |
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added co... | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-05-04 | Bugfix to prevent characters stopped by a right-hand non-walkable area then b... | Paul Gilbert |
2007-05-03 | Bugfix for characters freezing after talking when in a different room than th... | Paul Gilbert |
2007-05-02 | Fix for saving the game when an NPC is doing a non-scripted action | Paul Gilbert |