Age | Commit message (Collapse) | Author |
|
svn-id: r29773
|
|
character is entering by
svn-id: r29746
|
|
dialog was resetting the destination character just before the conversation started
svn-id: r29743
|
|
svn-id: r29690
|
|
svn-id: r29684
|
|
svn-id: r29623
|
|
svn-id: r29605
|
|
bubble Ids
svn-id: r29603
|
|
the current room
svn-id: r29550
|
|
svn-id: r29536
|
|
svn-id: r29527
|
|
svn-id: r29519
|
|
if there's another active conversation that's in the same room
svn-id: r29516
|
|
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames
svn-id: r29514
|
|
svn-id: r29513
|
|
svn-id: r29512
|
|
another direction
svn-id: r29507
|
|
that's already in-progress
svn-id: r29492
|
|
stuck in doors they close
svn-id: r29489
|
|
svn-id: r29483
|
|
correctly occur at the end of a conversation (such as giving the bar to Ewan)
svn-id: r29481
|
|
svn-id: r29480
|
|
svn-id: r29479
|
|
they're meant to
svn-id: r29471
|
|
he's received instructions
svn-id: r29449
|
|
and pause correctly during scripted animations
svn-id: r29445
|
|
svn-id: r29256
|
|
svn-id: r29255
|
|
svn-id: r29254
|
|
offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
|
|
initial talks to strangers
svn-id: r29137
|
|
offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
|
|
svn-id: r28968
|
|
not actively moving
svn-id: r28920
|
|
svn-id: r28919
|
|
tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
|
|
svn-id: r28552
|
|
svn-id: r28458
|
|
svn-id: r28457
|
|
svn-id: r27606
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26994
|
|
activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
|
|
svn-id: r26888
|
|
svn-id: r26887
|
|
code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
|
|
walkable areas of a room
svn-id: r26747
|
|
being able to walk through it
svn-id: r26744
|
|
the player, and fixed NPC to NPC conversations
svn-id: r26740
|
|
svn-id: r26734
|