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path: root/engines/lure/hotspots.h
AgeCommit message (Expand)Author
2010-10-02LURE: Partial fix for #3008511 Goewin getting stuckPaul Gilbert
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2009-10-20LURE: Turn HotspotTickHandlers into a proper class; convert static vars in va...Max Horn
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room is...Paul Gilbert
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that were...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-26Removing more semicolaMax Horn
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-04-02Added in more character tick handlersPaul Gilbert
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
2007-02-14Added proper support for showing a hotspot or character's name in dialogs whe...Paul Gilbert
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes t...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
2006-08-30Implemented the Tell action handling, and added support for current actions w...Paul Gilbert
2006-08-27In progress work on tell command handlingPaul Gilbert
2006-08-07Reworked the talk dialog system to properly handle destination character and ...Paul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-08Rewrote the talk handling codePaul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert