Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47393 | |||
2010-01-05 | Added a new LureLanguage enumeration of supported languages, and changed ↵ | Paul Gilbert | |
game code to use it svn-id: r47019 | |||
2010-01-05 | Bugfix for crash if an error occurs before the game object (and thus the ↵ | Paul Gilbert | |
debugger) is created svn-id: r47018 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2009-01-31 | Enabled runtime save/loading from the GMM menu, and fixed launcher listing ↵ | Paul Gilbert | |
of savegames svn-id: r36164 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-26 | Implemented the Engine::getDebugger method | Paul Gilbert | |
svn-id: r36068 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-10-02 | Engine class changed: | Max Horn | |
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments svn-id: r34720 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-07-25 | Added -x and --list-saves support for LURE | Christopher Page | |
svn-id: r33291 | |||
2008-07-15 | Reverted some incorrect changes and fixed sound settings issues for LURE. ↵ | Christopher Page | |
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-06-30 | Sound settings for Lure can be modified through the GMM | Christopher Page | |
svn-id: r32855 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-06-12 | LURE: Fixed memory leaks in the LURE engine | Christopher Page | |
svn-id: r32675 | |||
2008-05-28 | LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵ | Christopher Page | |
engine svn-id: r32357 | |||
2008-05-24 | Implemented LureEngine::pauseEngineIntern | Paul Gilbert | |
svn-id: r32238 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-02-14 | Changed error dialog display to exit ScummVM through the standard execution ↵ | Paul Gilbert | |
path rather than using the exit() method svn-id: r30866 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-09 | Fix for #1866777 - adds saving of hotspot layer to savegames | Paul Gilbert | |
svn-id: r30347 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-01 | Added support for the EGA introduction sequence | Paul Gilbert | |
svn-id: r30116 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-12-10 | Changed over warning messages for save/load errors from the debug console to ↵ | Paul Gilbert | |
their own dialog svn-id: r29814 | |||
2007-12-09 | Added new debug category for string handling | Paul Gilbert | |
svn-id: r29772 | |||
2007-12-07 | Changed startup error messages to use a modal GUI dialog | Paul Gilbert | |
svn-id: r29745 | |||
2007-12-06 | Switch Lure engine to AdvancedDetector | Eugene Sandulenko | |
svn-id: r29734 | |||
2007-12-02 | Added some more code to the savegame load process to correctly handle ↵ | Paul Gilbert | |
previously saved savegames (from version 25) svn-id: r29693 | |||
2007-11-18 | Reordered savegame content to fix bug where restoring a savegame from after ↵ | Paul Gilbert | |
a fight caused the opponent to briefly appear alive again svn-id: r29549 | |||
2007-11-08 | Reordered construction of game instance so that the sounds played in the ↵ | Paul Gilbert | |
introduction can properly check the sound flag status svn-id: r29452 | |||
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert | |
svn-id: r29250 | |||
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc ↵ | Paul Gilbert | |
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot ↵ | Paul Gilbert | |
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955 | |||
2007-04-27 | Moved lure detection code into a new detection.cpp file | Max Horn | |
svn-id: r26625 | |||
2007-03-17 | Got rid of Lure::System | Max Horn | |
svn-id: r26155 | |||
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn | |
svn-id: r25695 |