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path: root/engines/lure/lure.cpp
AgeCommit message (Expand)Author
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-19LURE: Init volume levels on startupdhewg
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed game...Paul Gilbert
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the debu...Paul Gilbert
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...Paul Gilbert
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-26Implemented the Engine::getDebugger methodPaul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-02Engine class changed:Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...Christopher Page
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-14Changed error dialog display to exit ScummVM through the standard execution p...Paul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-10Changed over warning messages for save/load errors from the debug console to ...Paul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after a...Paul Gilbert
2007-11-08Reordered construction of game instance so that the sounds played in the intr...Paul Gilbert
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-16Initial sound implementationPaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert