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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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lure.cpp
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Author
2018-12-19
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)
Cameron Cawley
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-12-08
ALL: Leave out instructions for engine data issues
Ben Castricum
2016-12-06
ALL: Change instructions for engine data file issues
Ben Castricum
2016-12-06
ALL: Unify 'wrong version of engine data' message
Ben Castricum
2016-12-06
ALL: Unify 'corrupted engine data' message
Ben Castricum
2016-12-05
ALL: Unify 'missing engine data' message
Ben Castricum
2014-02-18
LURE: Make GPL headers consistent in themselves.
Johannes Schickel
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-03-19
LURE: Init volume levels on startup
dhewg
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2010-01-05
Added a new LureLanguage enumeration of supported languages, and changed game...
Paul Gilbert
2010-01-05
Bugfix for crash if an error occurs before the game object (and thus the debu...
Paul Gilbert
2009-08-24
Switched LURE to use a single central RandomSource instance, instead of (some...
Johannes Schickel
2009-01-31
Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...
Paul Gilbert
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-26
Implemented the Engine::getDebugger method
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-10-02
Engine class changed:
Max Horn
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-09-03
Moved check for shouldRTL() from engines to scummvm_main
Max Horn
2008-07-25
Added -x and --list-saves support for LURE
Christopher Page
2008-07-15
Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...
Christopher Page
2008-07-10
Lure works with the new GMM implementation
Christopher Page
2008-06-30
Sound settings for Lure can be modified through the GMM
Christopher Page
2008-06-25
Kyra and Lure are now using the new _quit flag
Christopher Page
2008-06-12
LURE: Fixed memory leaks in the LURE engine
Christopher Page
2008-05-28
LURE: Fixed some memory leaks when returning to the launcher from the LURE en...
Christopher Page
2008-05-24
Implemented LureEngine::pauseEngineIntern
Paul Gilbert
2008-02-15
Merged lots of _mixer->isReady() warnings into a single one in Engine constru...
Max Horn
2008-02-14
Changed error dialog display to exit ScummVM through the standard execution p...
Paul Gilbert
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-09
Fix for #1866777 - adds saving of hotspot layer to savegames
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-01
Added support for the EGA introduction sequence
Paul Gilbert
2007-12-16
Hooked up the sound code to use the configuration for sfx and music, and adde...
Paul Gilbert
2007-12-10
Changed over warning messages for save/load errors from the debug console to ...
Paul Gilbert
2007-12-09
Added new debug category for string handling
Paul Gilbert
2007-12-07
Changed startup error messages to use a modal GUI dialog
Paul Gilbert
2007-12-06
Switch Lure engine to AdvancedDetector
Eugene Sandulenko
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-11-18
Reordered savegame content to fix bug where restoring a savegame from after a...
Paul Gilbert
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