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path: root/engines/lure/lure.h
AgeCommit message (Expand)Author
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
2008-06-16Cleaned up some unnecessary commentsChristopher Page
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
2008-02-14Changed error dialog display to exit ScummVM through the standard execution p...Paul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-17Got rid of Lure::SystemMax Horn
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn