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path: root/engines/lure/lure.h
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2018-07-14LURE: Don't report failure message when save/load is successfulDavid Fioramonti
This required switching the ternary true and false operands.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-01-12LURE: Add support for Russian versionEugene Sandulenko
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed ↵Paul Gilbert
game code to use it svn-id: r47019
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing ↵Paul Gilbert
of savegames svn-id: r36164
2009-01-26Implemented the Engine::getDebugger methodPaul Gilbert
svn-id: r36068
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-07-25Added -x and --list-saves support for LUREChristopher Page
svn-id: r33291
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
svn-id: r32855
2008-06-16Cleaned up some unnecessary commentsChristopher Page
svn-id: r32721
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵Christopher Page
engine svn-id: r32357
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
svn-id: r32238
2008-02-14Changed error dialog display to exit ScummVM through the standard execution ↵Paul Gilbert
path rather than using the exit() method svn-id: r30866
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
svn-id: r20590
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582