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path: root/engines/lure/luredefs.h
AgeCommit message (Expand)Author
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...Paul Gilbert
2006-08-27Incremented version numberPaul Gilbert
2006-08-07Incremented required data file versionPaul Gilbert
2006-07-30Added constants for known hotspot flags, and added line to flag hotspots that...Paul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, and...Paul Gilbert
2006-07-08Incremented lure.dat version and added new constants for debugging, tick meth...Paul Gilbert
2006-06-03Bugfix to properly detect the end of the indexed room hotspot listPaul Gilbert
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, a...Paul Gilbert
2006-04-30Incremented required lure.dat versionPaul Gilbert
2006-04-29Changed resource Id constants, added a few more general constants, and slight...Paul Gilbert
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...Max Horn
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn