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author | Paul Gilbert | 2007-01-31 02:28:51 +0000 |
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committer | Paul Gilbert | 2007-01-31 02:28:51 +0000 |
commit | 0bd31443f9268a41338b33b0b9a9ea81f0fb3f01 (patch) | |
tree | d7e29490de4289bbccf0734fedd68d62e2937141 /engines/lure/luredefs.h | |
parent | 19960461216a245da32708099b7bd8cee74ad654 (diff) | |
download | scummvm-rg350-0bd31443f9268a41338b33b0b9a9ea81f0fb3f01.tar.gz scummvm-rg350-0bd31443f9268a41338b33b0b9a9ea81f0fb3f01.tar.bz2 scummvm-rg350-0bd31443f9268a41338b33b0b9a9ea81f0fb3f01.zip |
Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
Diffstat (limited to 'engines/lure/luredefs.h')
-rw-r--r-- | engines/lure/luredefs.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h index b24f5d4814..e3b5f867fc 100644 --- a/engines/lure/luredefs.h +++ b/engines/lure/luredefs.h @@ -118,6 +118,8 @@ enum Action { // Palette and animation for chute animation #define CHUTE_PALETTE_ID 0x404C #define CHUTE_ANIM_ID 0x404D +#define CHUTE2_ANIM_ID 0x404f +#define CHUTE3_ANIM_ID 0x4051 // Palette and animation for hiding in barrel #define BARREL_PALETTE_ID 0xE9F0 #define BARREL_ANIM_ID 0xE9F1 @@ -231,6 +233,7 @@ enum Action { #define TRANSFORM_ID 0x425 #define START_EXIT_ID 0x2710 #define BOTTLE_HOTSPOT_ID 0x2710 +#define BRICKS_ID 0x2714 #define START_NONVISUAL_HOTSPOT_ID 0x7530 // Milliseconds delay between game frames |