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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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res.cpp
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Author
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-01-03
Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar
Paul Gilbert
2008-10-05
Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...
Paul Gilbert
2008-05-28
LURE: Fixed some memory leaks when returning to the launcher from the LURE en...
Christopher Page
2008-05-07
Changed all delete [] usages to delete[].
Johannes Schickel
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-24
Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...
Paul Gilbert
2008-01-20
Fixed bug with saving of cached actor schedules and added saving of talk data...
Paul Gilbert
2008-01-10
Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...
Paul Gilbert
2008-01-10
Added proper reset of barmen data when game is restarted, and added missing b...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-02
Adjusted the colour of the EGA cursors to match the original game
Paul Gilbert
2008-01-02
Enhanced cursor code to handle cursors in EGA mode
Paul Gilbert
2007-12-31
Added extra palette handling for EGA palettes
Paul Gilbert
2007-12-29
Fix to ensure any active conversation data or selected hotspot is cleared whe...
Paul Gilbert
2007-12-23
Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...
Paul Gilbert
2007-12-09
Hack to workaround struct padding added by some compilers (mainly on PalmOS)
Chris Apers
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
2007-12-02
Reworked the RoomResource structure to make the game easier to compile on PalmOS
Paul Gilbert
2007-11-22
Changed animation constants to clarify standard indexes versus custom voice b...
Paul Gilbert
2007-11-17
Identified some more Endian issues (thanks to Max)
Paul Gilbert
2007-11-17
Cleaned up the logic of the activateHotspot method
Paul Gilbert
2007-11-16
Bugfix for talk dialog not closing if the same character talks twice in immed...
Paul Gilbert
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-10-07
Added loading of new give talk Id list
Paul Gilbert
2007-09-23
Converted fields in data that were originally offsets (such as tick proc offs...
Paul Gilbert
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-16
Bugfix to keep language strings in memory across restarts
Paul Gilbert
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Cleaned up structures for room exit joins
Paul Gilbert
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Added saving of scheduled scripts, and set script activation times to match o...
Paul Gilbert
2007-05-20
Added saving of the room walkable paths
Paul Gilbert
2007-05-07
Added saving of room exit join data in savefiles
Paul Gilbert
2007-04-19
Added code to prevent NPCs from moving when being talked to
Paul Gilbert
2007-04-14
Implemented handling for barmen (rooms 29, 32, and 35)
Paul Gilbert
2007-02-26
Added saving of the random actions set state, and implemented NPC opcode 29, ...
Paul Gilbert
2007-02-22
Syntax fixes to conform to ScummVM coding standards
Paul Gilbert
2007-02-22
Added proper support for the random actions your sidekick can do in each room
Paul Gilbert
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-02-01
Added custom load code for room #20 Notice
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-08-27
Added missing initialiser for current talking character
Paul Gilbert
2006-07-08
Added extra checking and debugging code, as well as partial rewrite/enhanceme...
Paul Gilbert
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