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path: root/engines/lure/res.cpp
AgeCommit message (Expand)Author
2011-04-14ALL: colour -> colorMax Horn
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
2010-04-27Bugfix for making Goewin more smoothly follow player out of the cavesPaul Gilbert
2009-11-29Bugfix for reactivating an NPC when it was previously deactivated at precisel...Paul Gilbert
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2009-08-18Bugfix for Castle Skorl problem reported on the listPaul Gilbert
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...Paul Gilbert
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared whe...Paul Gilbert
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...Paul Gilbert
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in immed...Paul Gilbert
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-10-07Added loading of new give talk Id listPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert