Age | Commit message (Expand) | Author |
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the activ... | Paul Gilbert |
2008-01-10 | Added proper reset of barmen data when game is restarted, and added missing b... | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2008-01-02 | Adjusted the colour of the EGA cursors to match the original game | Paul Gilbert |
2008-01-02 | Enhanced cursor code to handle cursors in EGA mode | Paul Gilbert |
2007-12-31 | Added extra palette handling for EGA palettes | Paul Gilbert |
2007-12-29 | Fix to ensure any active conversation data or selected hotspot is cleared whe... | Paul Gilbert |
2007-12-23 | Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr... | Paul Gilbert |
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers |
2007-12-09 | Added extra debug statements | Paul Gilbert |
2007-12-02 | Added some more code to the savegame load process to correctly handle previou... | Paul Gilbert |
2007-12-02 | Enhanced savegames to store any active dialog when the game was saved | Paul Gilbert |
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert |
2007-11-22 | Changed animation constants to clarify standard indexes versus custom voice b... | Paul Gilbert |
2007-11-17 | Identified some more Endian issues (thanks to Max) | Paul Gilbert |
2007-11-17 | Cleaned up the logic of the activateHotspot method | Paul Gilbert |
2007-11-16 | Bugfix for talk dialog not closing if the same character talks twice in immed... | Paul Gilbert |
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ... | Paul Gilbert |
2007-10-07 | Added loading of new give talk Id list | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-16 | Bugfix to keep language strings in memory across restarts | Paul Gilbert |
2007-09-10 | Lots of source code formatting corrections | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-22 | Syntax fixes to conform to ScummVM coding standards | Paul Gilbert |
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert |
2007-02-09 | Removed use of static support data record for player to simplify save process | Paul Gilbert |
2007-02-01 | Added custom load code for room #20 Notice | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-08-27 | Added missing initialiser for current talking character | Paul Gilbert |
2006-07-08 | Added extra checking and debugging code, as well as partial rewrite/enhanceme... | Paul Gilbert |
2006-06-03 | Bugfix to properly detect the end of the indexed room hotspot list | Paul Gilbert |
2006-05-31 | Fixed two Valgrind warnings. But there are still a couple of invalid reads | Torbjörn Andersson |
2006-05-23 | Added the loading of NPC schedules | Paul Gilbert |
2006-04-29 | Reworked resource loading to no longer load hotspot proximities separately, o... | Paul Gilbert |
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-02-19 | Added handling for conversation data, as well as moved storing cursor data in... | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |