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path: root/engines/lure/res_struct.cpp
AgeCommit message (Collapse)Author
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
svn-id: r29144
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
svn-id: r29082
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-23Fix endian bugMax Horn
svn-id: r29047
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ↵Paul Gilbert
back from Selena svn-id: r26935
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
svn-id: r26887
2007-05-20Added saving of the room walkable pathsPaul Gilbert
svn-id: r26883
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
svn-id: r26776
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid ↵Paul Gilbert
walkable areas of a room svn-id: r26747
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation ↵Paul Gilbert
handlers added svn-id: r26487
2007-04-15Fix a few Valgrind warnings.Travis Howell
svn-id: r26484
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
svn-id: r25781
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-09fix warningMax Horn
svn-id: r25450
2007-02-09Added new flag for blocked characters and extra checking of dynamic support ↵Paul Gilbert
records versus static schedule entry records svn-id: r25441
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
svn-id: r24688
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-10Make Lure run again on PalmOS fixing unaligned readChris Apers
svn-id: r23865
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-08-27Added data for room header flags and actionsPaul Gilbert
svn-id: r23781
2006-08-07Renamed hotspot talking destination character field to make it's use clearerPaul Gilbert
svn-id: r23695
2006-07-30Added a field value for the current hotspot header flags mask bytePaul Gilbert
svn-id: r23628
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, ↵Paul Gilbert
and changed differing word read macros to use a single standard svn-id: r23579
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused ↵Paul Gilbert
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
svn-id: r22235
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
svn-id: r22205
2006-04-11Updated resource structures to add support for hotspot y corrections, ↵Paul Gilbert
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582