Age | Commit message (Expand) | Author |
2009-10-09 | Remove some unused variables | Max Horn |
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for con... | Max Horn |
2009-10-01 | Replaced delete operator with delete[] | Paul Gilbert |
2009-01-31 | Bugfix to properly have one NPC character move out of the way when two NPCs b... | Paul Gilbert |
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-10-05 | Changed NPC schedules to be loaded when an NPC is activated - this avoids an ... | Paul Gilbert |
2008-07-14 | Fix for missing data in the savegame format that could result in not being ab... | Paul Gilbert |
2008-05-24 | Fixed compiler warning of unused variable | Paul Gilbert |
2008-05-24 | Changed the delayed sequence list from using a system milliseconds expiry poi... | Paul Gilbert |
2008-05-07 | Changed all delete [] usages to delete[]. | Johannes Schickel |
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis |
2008-02-16 | Bugfix for loading older savegame versions | Paul Gilbert |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC sc... | Paul Gilbert |
2008-01-20 | Fixed shadowing warning that I missed | Paul Gilbert |
2008-01-20 | Fixed bug with saving of cached actor schedules and added saving of talk data... | Paul Gilbert |
2008-01-10 | Fixed warnings. | Torbjörn Andersson |
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the activ... | Paul Gilbert |
2008-01-10 | Added proper reset of barmen data when game is restarted, and added missing b... | Paul Gilbert |
2008-01-10 | Bugfix for incorrect data being saved for the current NPC the barmen are serving | Paul Gilbert |
2008-01-09 | Fix for #1866777 - adds saving of hotspot layer to savegames | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers |
2007-11-17 | Identified some more Endian issues (thanks to Max) | Paul Gilbert |
2007-11-17 | Added saving of the current hotspot animation record to savegames | Paul Gilbert |
2007-11-09 | Check to prevent Ratpouch saying 'Excuse me' redundantly | Paul Gilbert |
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert |
2007-10-07 | Added support for setting animations by their index rather than their offset,... | Paul Gilbert |
2007-09-30 | Fixed action lists to sort correctly for non-English languages | Paul Gilbert |
2007-09-24 | Added missing endian wrappers from Room Exit structure loading | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-23 | Fix endian bug | Max Horn |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ... | Paul Gilbert |
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-15 | Fix a few Valgrind warnings. | Travis Howell |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |