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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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res_struct.cpp
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Author
2006-11-12
Bugfix to prevent player freezing in place after bumping into another character
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-10
Make Lure run again on PalmOS fixing unaligned read
Chris Apers
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-08-27
Added data for room header flags and actions
Paul Gilbert
2006-08-07
Renamed hotspot talking destination character field to make it's use clearer
Paul Gilbert
2006-07-30
Added a field value for the current hotspot header flags mask byte
Paul Gilbert
2006-07-23
Added extra hotspot flags bytes needed for asking Ratpouch for an object, and...
Paul Gilbert
2006-07-08
Added new hotspot runtime fields, a list for handling the details of paused c...
Paul Gilbert
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-05-23
Added support structures for NPC schedules
Paul Gilbert
2006-04-30
Added load of new script offset field for NPC handling of hotspots
Paul Gilbert
2006-04-29
Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
Paul Gilbert
2006-04-11
Updated resource structures to add support for hotspot y corrections, proximi...
Paul Gilbert
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-02-19
Added new resources for conversations, cleaned up existing class names, and e...
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn