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path: root/engines/lure/res_struct.cpp
AgeCommit message (Expand)Author
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry poi...Paul Gilbert
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-23Fix endian bugMax Horn
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-15Fix a few Valgrind warnings.Travis Howell
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-09fix warningMax Horn
2007-02-09Added new flag for blocked characters and extra checking of dynamic support r...Paul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert