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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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res_struct.h
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Author
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2010-11-14
LURE: Fix for Valgrind identified memory leaks
Paul Gilbert
2010-11-07
LURE: Remove all uses of (f)printf; cleanup
Max Horn
2010-04-05
Bugfix for correctly getting a follower to return to player when blocked from...
Paul Gilbert
2010-03-22
Patch #2973290: Semicolon cleanup
Max Horn
2010-01-19
LURE: Remove evil 'using namespace' from header files
Max Horn
2008-10-05
Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...
Paul Gilbert
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-24
Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...
Paul Gilbert
2008-01-20
Fixed bug with saving of cached actor schedules and added saving of talk data...
Paul Gilbert
2008-01-10
Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...
Paul Gilbert
2008-01-10
Added proper reset of barmen data when game is restarted, and added missing b...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-12
Redeveloped the processing of language item article prefixes to match how the...
Paul Gilbert
2007-12-09
Hack to workaround struct padding added by some compilers (mainly on PalmOS)
Chris Apers
2007-12-02
Reworked the RoomResource structure to make the game easier to compile on PalmOS
Paul Gilbert
2007-10-24
Added a talkerId field to hotspots to better handle characters being talked to
Paul Gilbert
2007-10-07
Added new string Ids used for inventory display
Paul Gilbert
2007-09-30
Fixed action lists to sort correctly for non-English languages
Paul Gilbert
2007-09-23
Converted fields in data that were originally offsets (such as tick proc offs...
Paul Gilbert
2007-09-16
Changed ManagedList to make it more thread safe
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Cleaned up structures for room exit joins
Paul Gilbert
2007-08-05
Added code for hotspot fields I didn't originally understand
Paul Gilbert
2007-07-01
Re-added __attribute__(packed)
Max Horn
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Added saving of scheduled scripts, and set script activation times to match o...
Paul Gilbert
2007-05-20
Added saving of the room walkable paths
Paul Gilbert
2007-05-07
Added saving of room exit join data in savefiles
Paul Gilbert
2007-05-05
Bugfix for random destination setting so NPCs don't walk outside the valid wa...
Paul Gilbert
2007-04-29
Reworked hotspot actions so that talking to characters work properly
Paul Gilbert
2007-04-26
Removing more semicola
Max Horn
2007-04-19
Added code to prevent NPCs from moving when being talked to
Paul Gilbert
2007-04-15
Bugfix to have Ratpouch correctly follow player, and new object animation han...
Paul Gilbert
2007-04-14
Gave proper names to previously unknown/partially-known constants
Paul Gilbert
2007-04-14
Implemented handling for barmen (rooms 29, 32, and 35)
Paul Gilbert
2007-02-26
Added saving of the random actions set state, and implemented NPC opcode 29, ...
Paul Gilbert
2007-02-22
Added proper support for the random actions your sidekick can do in each room
Paul Gilbert
2007-02-09
Turned two comments into doxygen comments
Max Horn
2007-02-09
Added new flag for blocked characters and extra checking of dynamic support r...
Paul Gilbert
2007-01-31
Changed the coveredFlag to have an initial state distinct from true or false
Paul Gilbert
2006-11-05
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...
Travis Howell
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-08-27
Added data for room header flags and actions
Paul Gilbert
2006-08-07
Renamed hotspot talking destination character field to make it's use clearer
Paul Gilbert
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