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path: root/engines/lure/res_struct.h
AgeCommit message (Expand)Author
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: colour -> colorMax Horn
2010-11-14LURE: Fix for Valgrind identified memory leaksPaul Gilbert
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
2010-04-05Bugfix for correctly getting a follower to return to player when blocked from...Paul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...Paul Gilbert
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-12Redeveloped the processing of language item article prefixes to match how the...Paul Gilbert
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-07Added new string Ids used for inventory displayPaul Gilbert
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-16Changed ManagedList to make it more thread safePaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-07-01Re-added __attribute__(packed)Max Horn
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-26Removing more semicolaMax Horn
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-09Turned two comments into doxygen commentsMax Horn
2007-02-09Added new flag for blocked characters and extra checking of dynamic support r...Paul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...Travis Howell
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert