Age | Commit message (Expand) | Author |
2007-12-12 | Redeveloped the processing of language item article prefixes to match how the... | Paul Gilbert |
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers |
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert |
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert |
2007-10-07 | Added new string Ids used for inventory display | Paul Gilbert |
2007-09-30 | Fixed action lists to sort correctly for non-English languages | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-16 | Changed ManagedList to make it more thread safe | Paul Gilbert |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-26 | Removing more semicola | Max Horn |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert |
2007-02-09 | Turned two comments into doxygen comments | Max Horn |
2007-02-09 | Added new flag for blocked characters and extra checking of dynamic support r... | Paul Gilbert |
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert |
2006-11-05 | Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i... | Travis Howell |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-08-27 | Added data for room header flags and actions | Paul Gilbert |
2006-08-07 | Renamed hotspot talking destination character field to make it's use clearer | Paul Gilbert |
2006-07-30 | Added a field value for the current hotspot header flags mask byte | Paul Gilbert |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson |
2006-07-23 | Removed GCC_PACK that must have been re-added by accident. | Torbjörn Andersson |
2006-07-23 | Added extra hotspot flags bytes needed for asking Ratpouch for an object, and... | Paul Gilbert |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-07-08 | Added new hotspot runtime fields, a list for handling the details of paused c... | Paul Gilbert |
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ente... | Paul Gilbert |
2006-05-23 | Added support structures for NPC schedules | Paul Gilbert |
2006-04-30 | Added load of new script offset field for NPC handling of hotspots | Paul Gilbert |
2006-04-29 | Reworked resources to handle moved hotspot proximity (walk to) co-ordinates | Paul Gilbert |
2006-04-11 | Updated resource structures to add support for hotspot y corrections, proximi... | Paul Gilbert |
2006-03-09 | Compile fixes for VC6 | Lars Persson |