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path: root/engines/lure/scripts.cpp
AgeCommit message (Expand)Author
2008-04-19Added a debugger command 'script' to allow execution of script engine methodsPaul Gilbert
2008-04-02Changed spaces to tabs.Torbjörn Andersson
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-22Bugfix for transformation sparkle to finish if the player changes room partwa...Paul Gilbert
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for int...Paul Gilbert
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
2007-11-15Fixes to parameters of script methodsPaul Gilbert
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-16Initial sound implementationPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Fixed up several sound system script methodsPaul Gilbert
2007-08-12Remove left over debug ocde.Travis Howell
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Implemented new script methodsPaul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added sc...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-15Added new script methodsPaul Gilbert
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
2007-04-14Added script method for barmen serving playerPaul Gilbert
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is de...Paul Gilbert
2007-02-17Added some asserts to setSupportData method to ensure the passed variables ar...Paul Gilbert
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
2006-08-27Added commentsPaul Gilbert
2006-08-07Fixed displayMessage script method to use the new Hotspot::showMessagePaul Gilbert
2006-07-30Added script method for changing the current hotspot header flags mask bytePaul Gilbert
2006-07-08Added ScummVM debuglevel support for dumping executed scriptsPaul Gilbert
2006-05-23Added script methods for manipulating current action support data and a stub ...Paul Gilbert
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-19Implemented several more script engine methodsPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn