Age | Commit message (Expand) | Author |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-22 | Bugfix for transformation sparkle to finish if the player changes room partwa... | Paul Gilbert |
2008-01-16 | Added code fragment to correctly set the walk to position for Goewin (for int... | Paul Gilbert |
2008-01-10 | Corrected the name of script method #39 which closes the town hall door | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-16 | An element was missing in the initialisation of sounds during the endgame | Torbjörn Andersson |
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and adde... | Paul Gilbert |
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert |
2007-11-18 | Added sounds to endgame animation sequence | Paul Gilbert |
2007-11-15 | Fixes to parameters of script methods | Paul Gilbert |
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ... | Paul Gilbert |
2007-11-07 | Bugfix for NPC conversations so they'll only stand still when they should, an... | Paul Gilbert |
2007-10-24 | Changed startSpeakingToNoone to pause the speaking character | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko |
2007-09-16 | Initial sound implementation | Paul Gilbert |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Fixed up several sound system script methods | Paul Gilbert |
2007-08-12 | Remove left over debug ocde. | Travis Howell |
2007-08-12 | Added missing calls to the sound system | Paul Gilbert |
2007-06-22 | Implemented remaining script methods | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Implemented new script methods | Paul Gilbert |
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ... | Paul Gilbert |
2007-04-30 | Cleaned up the script engine opcodes, added debug names for recently added sc... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing Go... | Paul Gilbert |
2007-04-15 | Added new script methods | Paul Gilbert |
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert |
2007-04-14 | Added script method for barmen serving player | Paul Gilbert |
2007-04-01 | Bugfix to correctly remove an item from a character's inventory when it is de... | Paul Gilbert |
2007-02-17 | Added some asserts to setSupportData method to ensure the passed variables ar... | Paul Gilbert |
2007-02-09 | Improved character blocked/bumped handling | Paul Gilbert |
2007-01-31 | Added script methods needed for leaving the dungeon | Paul Gilbert |
2006-08-27 | Added comments | Paul Gilbert |
2006-08-07 | Fixed displayMessage script method to use the new Hotspot::showMessage | Paul Gilbert |
2006-07-30 | Added script method for changing the current hotspot header flags mask byte | Paul Gilbert |
2006-07-08 | Added ScummVM debuglevel support for dumping executed scripts | Paul Gilbert |
2006-05-23 | Added script methods for manipulating current action support data and a stub ... | Paul Gilbert |
2006-05-11 | Changed "it's" to "its" in a few comments. | Torbjörn Andersson |
2006-04-11 | Added a script method for setting a blocking hotspot script | Paul Gilbert |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-19 | Implemented several more script engine methods | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |