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path: root/engines/lure/sound.cpp
AgeCommit message (Expand)Author
2008-03-19Commit of Hans de Goede's patches to the sound handling codePaul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-12Removed old copyright 2005-2006 line from several files so that their headers...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-11-27- Changed sound creation to automatically reset volume so that introduction s...Paul Gilbert
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo c...Paul Gilbert
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on h...Johannes Schickel
2007-09-20I'm probably being overly paranoid, but I'm nervous about initializing an arrayTorbjörn Andersson
2007-09-20Fixed out-of-bounds writing in killSounds().Torbjörn Andersson
2007-09-16Initial sound implementationPaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-08-12Added part of the framework for playing soundsPaul Gilbert
2007-06-22Initial commitPaul Gilbert