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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
Age
Commit message (
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Author
2007-09-23
Indentation.
Torbjörn Andersson
2007-09-23
Fix endian bug
Max Horn
2007-09-20
Remove superfluous trailing dot (and that error message really is a lie, the ...
Max Horn
2007-09-20
I'm probably being overly paranoid, but I'm nervous about initializing an array
Torbjörn Andersson
2007-09-20
Fixed out-of-bounds writing in killSounds().
Torbjörn Andersson
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...
Max Horn
2007-09-16
Fix to make characters face upwards initially, and to stand straight when not...
Paul Gilbert
2007-09-16
Bugfix to prevent actions being paused sometimes
Paul Gilbert
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-16
Bugfix to keep language strings in memory across restarts
Paul Gilbert
2007-09-16
Tweaked animation frame delay to better match original game
Paul Gilbert
2007-09-16
Changed ManagedList to make it more thread safe
Paul Gilbert
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-25
Bugfix to prevent animations nuking the GUI element palette entries
Paul Gilbert
2007-08-25
Fixed up several sound system script methods
Paul Gilbert
2007-08-12
Remove left over debug ocde.
Travis Howell
2007-08-12
Fixed warning.
Torbjörn Andersson
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-08-12
Added code fragment that can change the resource Id to change depending on wh...
Paul Gilbert
2007-08-12
Cleaned up structures for room exit joins
Paul Gilbert
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-08-12
Added accelerated tick calls during room loads
Paul Gilbert
2007-08-12
Added new resource identifiers and incremented required data version
Paul Gilbert
2007-08-12
Added part of the framework for playing sounds
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-08-05
Merged fsnode with trunk: r27971:28460
David Corrales
2007-08-05
Removed unused fields
Paul Gilbert
2007-08-05
Added code for hotspot fields I didn't originally understand
Paul Gilbert
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-07-08
Merged the FSNode branch with trunk r27681:27969
David Corrales
2007-07-01
Re-added __attribute__(packed)
Max Horn
2007-06-23
Missed some files in the branch/trunk merge.
David Corrales
2007-06-23
Merged the FSNode branch with trunk r27031:27680
David Corrales
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
Max Horn
2007-06-22
Changed more code to use Common::KEYCODE_ enum
Max Horn
2007-06-22
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
Torbjörn Andersson
2007-06-22
Removed old debug input files no longer being used, and the Lure disassembly ...
Paul Gilbert
2007-06-22
Added entries for fights.cpp and sound.cpp
Paul Gilbert
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-06-22
Implemented remaining script methods
Paul Gilbert
2007-06-22
Initial commit
Paul Gilbert
2007-06-22
Added extra information to some methods, and a new method to show an animatio...
Paul Gilbert
2007-06-16
Simplified LURE detection code a little bit
Max Horn
2007-05-31
Merged the fs branch with trunk. r26949:27031
David Corrales
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