index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lure
Age
Commit message (
Expand
)
Author
2007-11-27
- Changed sound creation to automatically reset volume so that introduction s...
Paul Gilbert
2007-11-27
Removed old commented out debug code
Paul Gilbert
2007-11-24
Fixed call to create puzzled/exclamation voice bubbles
Paul Gilbert
2007-11-22
Bugfix for the Escape key to close the Save/Restore dialog
Paul Gilbert
2007-11-22
Removed deprecated language variable
Paul Gilbert
2007-11-22
Talk data bugfix - create_lure was reading past the end of the talk data list
Paul Gilbert
2007-11-22
Changed animation constants to clarify standard indexes versus custom voice b...
Paul Gilbert
2007-11-22
Fixed menu data for German version
Paul Gilbert
2007-11-22
Re-enabled detection of French and German versions
Paul Gilbert
2007-11-20
Added a check to keep the cursor active when entering a savegame name on back...
Paul Gilbert
2007-11-20
Changed the copy protection dialog event loop so the fourth digit pressed wil...
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-11-18
Fixed sluggish mouse cursor on restart/restore screen.
Torbjörn Andersson
2007-11-18
Further fixes to sound code (thanks to eriktorbjorn)
Paul Gilbert
2007-11-18
Added some extra mutex locks to the sound code to hopefully prevent randomo c...
Paul Gilbert
2007-11-18
Bugfix to only delay showing a new talk dialog if there isn't one active in t...
Paul Gilbert
2007-11-18
Reordered savegame content to fix bug where restoring a savegame from after a...
Paul Gilbert
2007-11-18
Added sounds to endgame animation sequence
Paul Gilbert
2007-11-18
Cleaned up animation player and added support for a set of sounds to be playe...
Paul Gilbert
2007-11-17
Bugfix to properly clear previous room layers and fade in the screen when res...
Paul Gilbert
2007-11-17
Added missing code to deactivate animations that have finished
Paul Gilbert
2007-11-17
Fixed sluggish mouse cursor during palette fade ins/outs.
Torbjörn Andersson
2007-11-17
Identified some more Endian issues (thanks to Max)
Paul Gilbert
2007-11-17
Added missing destructor and sounds to barrel animation sequence
Paul Gilbert
2007-11-17
Added saving of the current hotspot animation record to savegames
Paul Gilbert
2007-11-17
Changed default value of _walkFlag in Hotspot constructor
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Cleaned up the logic of the activateHotspot method
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-16
Fixed a direct access causing endian problems
Paul Gilbert
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-16
Bugfix for talk dialog not closing if the same character talks twice in immed...
Paul Gilbert
2007-11-16
Added guard to prevent a character being reset to a default direction frame a...
Paul Gilbert
2007-11-16
Bugfix to make player walk over to Goewin when talking to her
Paul Gilbert
2007-11-16
Bugfix to have NPC stand still during showMessage talk actions
Paul Gilbert
2007-11-15
Fixes to parameters of script methods
Paul Gilbert
2007-11-15
Bugfix to prevent characters occasionally facing one way whilst walking in an...
Paul Gilbert
2007-11-14
Fixed clipping issues that were still occurring in some rooms
Paul Gilbert
2007-11-13
Added guard to prevent one character's talk dialog interrupting another one t...
Paul Gilbert
2007-11-13
Tweak to object walk to position calculations - NPCs will no longer get stuck...
Paul Gilbert
2007-11-12
Set Catriona to her correct rocking speed
Paul Gilbert
2007-11-12
removeSounds was being called too early - it was setting the current area to ...
Paul Gilbert
2007-11-12
Adjustments to the talk state machine so information dialogs (if any) correct...
Paul Gilbert
2007-11-12
Correction to delay when two NPCs are talking together
Paul Gilbert
2007-11-11
Silencing some warnings
Max Horn
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-11-09
Restoring a game now correctly fades out the current room like the original
Paul Gilbert
2007-11-09
Check to prevent Ratpouch saying 'Excuse me' redundantly
Paul Gilbert
2007-11-08
Reordered construction of game instance so that the sounds played in the intr...
Paul Gilbert
2007-11-08
Added sound to animation of falling down the chute
Paul Gilbert
[next]