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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2008-01-24
Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...
Paul Gilbert
2008-01-22
Bugfix for transformation sparkle to finish if the player changes room partwa...
Paul Gilbert
2008-01-20
Fixed shadowing warning that I missed
Paul Gilbert
2008-01-20
Fixed bug with saving of cached actor schedules and added saving of talk data...
Paul Gilbert
2008-01-19
fixed potential unitialized variable
Paweł Kołodziejski
2008-01-18
Enhanced Surface::writeSubstring to crop any string that exceeds the width of...
Paul Gilbert
2008-01-18
Increase talk dialog size by 2 pixels to accommodate a very long word in the ...
Paul Gilbert
2008-01-17
Bugfix for logging the description of actions being done
Paul Gilbert
2008-01-17
Updated required lure.dat version number
Paul Gilbert
2008-01-17
Bugfix for the position and size of the copy protection dialog instructions i...
Paul Gilbert
2008-01-16
Added code fragment to correctly set the walk to position for Goewin (for int...
Paul Gilbert
2008-01-12
Bugfix for actors getting stuck (losing their schedule)
Paul Gilbert
2008-01-12
Removed old copyright 2005-2006 line from several files so that their headers...
Paul Gilbert
2008-01-10
Fix for debug logging of the current action name
Paul Gilbert
2008-01-10
Fixed warnings.
Torbjörn Andersson
2008-01-10
Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...
Paul Gilbert
2008-01-10
Corrected the name of script method #39 which closes the town hall door
Paul Gilbert
2008-01-10
Added proper reset of barmen data when game is restarted, and added missing b...
Paul Gilbert
2008-01-10
Bugfix for incorrect data being saved for the current NPC the barmen are serving
Paul Gilbert
2008-01-09
Bugfix for #1866784 - Castle Skorl can be activated multiple times
Paul Gilbert
2008-01-09
Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...
Paul Gilbert
2008-01-09
Fix for #1866777 - adds saving of hotspot layer to savegames
Paul Gilbert
2008-01-09
Fixed popup menu height so bottom action doesn't partially overlap the bottom...
Paul Gilbert
2008-01-08
Changed method parameter name to prevent shadowing warning
Paul Gilbert
2008-01-08
Enhanced NPC walk-to logic to handle separately several special Ids that were...
Paul Gilbert
2008-01-08
Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...
Paul Gilbert
2008-01-07
Changed debug keys enablement to be on by default if a Debug Level is specified
Paul Gilbert
2008-01-07
Made debugging keys disabled by default, with a debugger command to allow the...
Paul Gilbert
2008-01-06
Changed the frame delay for part of the introduction sequence to match the or...
Paul Gilbert
2008-01-06
Fix to show talk dialogs in EGA mode using the EGA palette
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Changed room change code for an immediate transition when in EGA mode (which ...
Paul Gilbert
2008-01-05
Fix for popup menus to work in EGA mode
Paul Gilbert
2008-01-05
Made standard EGA background colour a constant
Paul Gilbert
2008-01-05
Fix to show credits screen correctly in EGA mode
Paul Gilbert
2008-01-05
Brought waitForPress into line with other similar methods to not register con...
Paul Gilbert
2008-01-05
Fix to use correct EGA/VGA colour when displaying talk conversation options
Paul Gilbert
2008-01-05
Fix for showing the correct colour in the status line in EGA mode
Paul Gilbert
2008-01-05
Added support for the EGA style menu
Paul Gilbert
2008-01-05
Removed redundant parameters and clarified EGA and VGA specific definitions
Paul Gilbert
2008-01-05
Added extra handling for EGA dialogs, and added formalised parameters/methods...
Paul Gilbert
2008-01-05
Corrected the RGB values generated for a given EGA palette index
Paul Gilbert
2008-01-03
Added MD5 for English EGA version
Paul Gilbert
2008-01-02
Adjusted the colour of the EGA cursors to match the original game
Paul Gilbert
2008-01-02
Enhanced cursor code to handle cursors in EGA mode
Paul Gilbert
2008-01-02
Fixed Palette constructor parameter to be uint16 rather than uint8
Paul Gilbert
2008-01-02
Fix to make EGA sprites appear correctly
Paul Gilbert
2008-01-02
Room backgrounds now display in EGA mode
Paul Gilbert
2008-01-01
Bugfix to show the final text screen correctly in EGA mode
Paul Gilbert
2008-01-01
Added support for the EGA introduction sequence
Paul Gilbert
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