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AgeCommit message (Expand)Author
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
2006-03-13Fix a valgrind warningTravis Howell
2006-03-13Fix a few valgrind warningsTravis Howell
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
2006-03-13Added further disassembly of animation decoder routinePaul Gilbert
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
2006-03-13Changed temp variable from byte to word to fix decoding of some animation res...Paul Gilbert
2006-03-09Compile fixes for VC6Lars Persson
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...Max Horn
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now properl...Paul Gilbert
2006-02-19Fixed compiler warningMax Horn
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and impr...Paul Gilbert
2006-02-19Added basic support for conversations, as well as reworking the Hotspot class...Paul Gilbert
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
2006-02-19Updated memory set method call to new namePaul Gilbert
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
2006-02-19Added handling for conversation data, as well as moved storing cursor data in...Paul Gilbert
2006-02-19Added new resources for conversations, cleaned up existing class names, and e...Paul Gilbert
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
2006-02-19Implemented several more script engine methodsPaul Gilbert
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
2006-02-19Changed subsystem object create methods whose constructors I've switched to t...Paul Gilbert
2006-02-19Changed the menu subsystem to use getReference rather than being passed in th...Paul Gilbert
2006-02-19Changed the changed memset method to setBytes, which I like betterPaul Gilbert
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null a...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn