index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2006-04-01
Patch #1432378: BASS: Memory leak, patch included
Max Horn
2006-04-01
Fix painting and fridge magnet palette glitches in thinker1
Travis Howell
2006-03-31
Rename two WizParameters fields
Travis Howell
2006-03-31
Make corners of SCUMM load/save dialog round.
Eugene Sandulenko
2006-03-31
Made readFileToMem() print a more useful error message than "File is not open"
Torbjörn Andersson
2006-03-31
Fix skipping insane sequence in bundled Macintosh demo of FT
Travis Howell
2006-03-31
Fix sound glitch in PC demo of FT
Travis Howell
2006-03-30
Improve mine road in PC demo of FT
Travis Howell
2006-03-30
Limit INSANE to existing enemies in PC demo of FT
Travis Howell
2006-03-30
Allow interactive mine road in PC version of FT demo
Travis Howell
2006-03-30
Add missing check for invalid object number in getObjectData opcode
Travis Howell
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-29
Alphabetical build order
Max Horn
2006-03-29
Add opcode difference in FF
Travis Howell
2006-03-29
Added stubs for a couple of FF opcodes.
Torbjörn Andersson
2006-03-29
Add another English version of Monkey Island for Macintosh
Travis Howell
2006-03-28
- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...
Johannes Schickel
2006-03-28
Update game detection code, with recent changes from SAGA engine
Travis Howell
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-28
Removing bogus leftovers
Max Horn
2006-03-27
Further progress on disassembling pathfinding and support methods
Paul Gilbert
2006-03-27
Comments out unneeded code in enterNewScene (only used for cd audio version).
Johannes Schickel
2006-03-27
improve game detection:
Andrew Kurushin
2006-03-27
Adjust width in dump_bitmap() for FF
Travis Howell
2006-03-27
Always init state.depack_cont
Travis Howell
2006-03-27
Commited too much
Travis Howell
2006-03-27
Add FF support to dump_bitmap()
Travis Howell
2006-03-26
Cleaned up update_playRhythmSection(). It's almost possible to understand what
Torbjörn Andersson
2006-03-26
Always use the correct string slot for HE games specific cases in decodeParse...
Travis Howell
2006-03-26
Ooops, correct cut and past error in last commit
Travis Howell
2006-03-26
Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...
Travis Howell
2006-03-26
Added support for mouse wheel scrolling in save/restore dialog.
Torbjörn Andersson
2006-03-26
Implement feature request #1450364: "Suggestion on how to cope with
Eugene Sandulenko
2006-03-26
Reduce size of saved games for HE games, music/speech resources don't need to...
Travis Howell
2006-03-25
Fixing bug #1458388: "SIMON1: Game Detection fails".
Eugene Sandulenko
2006-03-25
fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...
Gregory Montoir
2006-03-25
- Print more meaningful game names on detection stage
Eugene Sandulenko
2006-03-25
- Move AddDefaultDirectory() calls in somon engine to constructor
Eugene Sandulenko
2006-03-25
Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games
Travis Howell
2006-03-25
I believe that the purpose of updateCallback45() is to add a signed value to a
Torbjörn Andersson
2006-03-25
More renamings:
Torbjörn Andersson
2006-03-25
Minor cleanup
Travis Howell
2006-03-25
Add Blue's ABC Time and upgrade demo target to full game
Eugene Sandulenko
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-24
Fix MSVC warnings #3
Andrew Kurushin
2006-03-24
Fix MSVC warnings #2
Andrew Kurushin
2006-03-24
Fix MSVC warnings
Andrew Kurushin
2006-03-24
fix ITE SUNSPOT music loop
Andrew Kurushin
2006-03-24
Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...
Max Horn
2006-03-24
o Move built-in evaluator constants to AssocArray to speed it up
Eugene Sandulenko
[next]