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AgeCommit message (Expand)Author
2007-08-12Remove left over debug ocde.Travis Howell
2007-08-12Fixed warning.Torbjörn Andersson
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Added code fragment that can change the resource Id to change depending on wh...Paul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
2007-08-12Added part of the framework for playing soundsPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-05Removed unused fieldsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-07-01Re-added __attribute__(packed)Max Horn
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-16Simplified LURE detection code a little bitMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-28Implemented new script methodsPaul Gilbert
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then b...Paul Gilbert
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added sc...Paul Gilbert
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
2007-04-26Removing more semicolaMax Horn
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert