Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-04 | Reduce indirect header dependencies further | Max Horn | |
svn-id: r48936 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-27 | Bugfix for making Goewin more smoothly follow player out of the caves | Paul Gilbert | |
svn-id: r48813 | |||
2010-04-27 | Minor bugfix for the shop-keeper sequence when you're viewing through the ↵ | Paul Gilbert | |
window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears svn-id: r48812 | |||
2010-04-21 | Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call | Torbjörn Andersson | |
the variable 'charId' instead, like in the debug messages where it's used. svn-id: r48759 | |||
2010-04-20 | Corrected a debug statement that could use an object field after the object ↵ | Paul Gilbert | |
was destroyed svn-id: r48741 | |||
2010-04-19 | Bugfix for correctly returning follower to player when they're blocked from ↵ | Paul Gilbert | |
acting svn-id: r48709 | |||
2010-04-16 | Added code to de-activate town NPCs once the player makes it to the castle, ↵ | Paul Gilbert | |
since they're no longer needed svn-id: r48661 | |||
2010-04-14 | Added a default case for characters that don't have a message set, but try ↵ | Paul Gilbert | |
to display one svn-id: r48656 | |||
2010-04-09 | Remove unnecessary 'extern' keywords | Ori Avtalion | |
svn-id: r48598 | |||
2010-04-05 | Corrected check to ensure return isn't issued if it's already in progress | Paul Gilbert | |
svn-id: r48535 | |||
2010-04-05 | Bugfix for correctly getting a follower to return to player when blocked ↵ | Paul Gilbert | |
from exiting a room 5 times svn-id: r48533 | |||
2010-04-05 | Application of patch #2981748 - Make VGA detection entries take precedence ↵ | Paul Gilbert | |
over EGA for command line detection svn-id: r48532 | |||
2010-03-30 | Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen ↵ | David Turner | |
(Temptress over Castle). This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc. This fix should be reviewed and then backported to v1.1.0 branch. svn-id: r48421 | |||
2010-03-27 | Corrected deallocated of menu data reported by Valgrind | Paul Gilbert | |
svn-id: r48412 | |||
2010-03-26 | Added explicit initialisation of NPC directions in the hotspot constructors | Paul Gilbert | |
svn-id: r48406 | |||
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn | |
svn-id: r48359 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-13 | Fix our DECLARE_SINGLETON macro to conform to the C++ specs. | Johannes Schickel | |
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-25 | Change some comments to use "AdLib" instead of "adlib". | Johannes Schickel | |
svn-id: r47534 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-22 | Silenced some more cppcheck warnings. Some of these may seem silly, but the way | Torbjörn Andersson | |
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443 | |||
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn | |
svn-id: r47396 | |||
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47393 | |||
2010-01-09 | Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause ↵ | Paul Gilbert | |
an assert when you rejoin Goewin in the Weregate caves. svn-id: r47197 | |||
2010-01-05 | Added a new LureLanguage enumeration of supported languages, and changed ↵ | Paul Gilbert | |
game code to use it svn-id: r47019 | |||
2010-01-05 | Bugfix for crash if an error occurs before the game object (and thus the ↵ | Paul Gilbert | |
debugger) is created svn-id: r47018 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-12-09 | Changed MidiDriver::createMidi to take a MidiDriverType instead of an int | Max Horn | |
svn-id: r46316 | |||
2009-11-29 | Bugfix for reactivating an NPC when it was previously deactivated at ↵ | Paul Gilbert | |
precisely the moment when it was about to do a pathfinding svn-id: r46189 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | LURE: Turn HotspotTickHandlers into a proper class; convert static vars in ↵ | Max Horn | |
various of its methods to member vars svn-id: r45285 | |||
2009-10-09 | Remove some unused variables | Max Horn | |
svn-id: r44853 | |||
2009-10-09 | Some const correctness changes; cleanup | Max Horn | |
svn-id: r44850 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-01 | Replaced delete operator with delete[] | Paul Gilbert | |
svn-id: r44514 | |||
2009-09-24 | Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵ | Filippos Karapetis | |
and issues in compilers which don't support NORETURN svn-id: r44314 | |||
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis | |
svn-id: r44311 | |||
2009-09-24 | Fixed some more warnings about unreachable code | Filippos Karapetis | |
svn-id: r44299 | |||
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls ↵ | Filippos Karapetis | |
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290 | |||
2009-08-30 | Fix indentation | Jordi Vilalta Prat | |
svn-id: r43837 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2009-08-18 | Bugfix for Castle Skorl problem reported on the list | Paul Gilbert | |
svn-id: r43507 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter ↵ | Paul Gilbert | |
getting an excessive number of action entries svn-id: r42676 |