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authorPaul Gilbert2010-04-27 10:59:28 +0000
committerPaul Gilbert2010-04-27 10:59:28 +0000
commit5a4df6fc95260ea9a045b4205d53d1b35acb53c2 (patch)
tree8ea48075e8e9606999461c4c81038e87fba9b106 /engines/lure
parent498d8000ca6869e6fae2678b4ff61f21c0cea1b8 (diff)
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Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
svn-id: r48812
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/hotspots.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 52ec5700b2..a84a84b51f 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -3819,7 +3819,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
if (h.hotspotId() == EWAN_ID) {
HotspotData *player = res.getHotspot(PLAYER_ID);
- HotspotData *gwyn = res.getHotspot(GOEWIN_ID);
+ HotspotData *gwyn = res.getHotspot(GWEN_ID);
HotspotData *wayne = res.getHotspot(WAYNE_ID);
if ((player->roomNumber != 35) && (gwyn->roomNumber != 35) && (wayne->roomNumber != 35)) {