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path: root/engines/lure
AgeCommit message (Expand)Author
2007-09-20Remove superfluous trailing dot (and that error message really is a lie, the ...Max Horn
2007-09-20I'm probably being overly paranoid, but I'm nervous about initializing an arrayTorbjörn Andersson
2007-09-20Fixed out-of-bounds writing in killSounds().Torbjörn Andersson
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-09-16Fix to make characters face upwards initially, and to stand straight when not...Paul Gilbert
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
2007-09-16Initial sound implementationPaul Gilbert
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
2007-09-16Tweaked animation frame delay to better match original gamePaul Gilbert
2007-09-16Changed ManagedList to make it more thread safePaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-25Bugfix to prevent animations nuking the GUI element palette entriesPaul Gilbert
2007-08-25Fixed up several sound system script methodsPaul Gilbert
2007-08-12Remove left over debug ocde.Travis Howell
2007-08-12Fixed warning.Torbjörn Andersson
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Added code fragment that can change the resource Id to change depending on wh...Paul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
2007-08-12Added part of the framework for playing soundsPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
2007-08-05Removed unused fieldsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
2007-07-01Re-added __attribute__(packed)Max Horn
2007-06-23Missed some files in the branch/trunk merge.David Corrales
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-16Simplified LURE detection code a little bitMax Horn
2007-05-31Merged the fs branch with trunk. r26949:27031David Corrales
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert