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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2006-05-08
Changed abs() to ABS()
Torbjörn Andersson
2006-05-07
Initial disassembly of NPC schedule handling methods
Paul Gilbert
2006-05-01
It's wrong to assume a given file is located in gameDataPath, so do not use t...
Max Horn
2006-04-30
Incremented required lure.dat version
Paul Gilbert
2006-04-30
Added load of new script offset field for NPC handling of hotspots
Paul Gilbert
2006-04-29
Fix warning
Max Horn
2006-04-29
Enhanced hotspot action so that the player will properly walk to a hotspot be...
Paul Gilbert
2006-04-29
Added proper action display after selection along with showing the camera cursor
Paul Gilbert
2006-04-29
Changed resource Id constants, added a few more general constants, and slight...
Paul Gilbert
2006-04-29
Reworked resource loading to no longer load hotspot proximities separately, o...
Paul Gilbert
2006-04-29
Reworked resources to handle moved hotspot proximity (walk to) co-ordinates
Paul Gilbert
2006-04-29
Tweaked dialog display code to refresh the screen and warn about message Ids ...
Paul Gilbert
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-25
Added disassembly of door close support routines and other miscellaneous acti...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-11
Fix warning.
Eugene Sandulenko
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
2006-04-11
Changed max() to MAX(). This fixes compilation for me.
Torbjörn Andersson
2006-04-11
Added disassembly of room exit handling, as well as a few cleanups to the pat...
Paul Gilbert
2006-04-11
Added proper path finding code for rooms, as well as miscellaneous support me...
Paul Gilbert
2006-04-11
Added a destRoomNumber variable to store which room a highlighted exit goes t...
Paul Gilbert
2006-04-11
Implemented better handling of changing rooms via room exits
Paul Gilbert
2006-04-11
Added new resources for pathfinding and new resources
Paul Gilbert
2006-04-11
Resource loader enhanced to load hotspot proximity data and room walkable areas
Paul Gilbert
2006-04-11
Updated resource structures to add support for hotspot y corrections, proximi...
Paul Gilbert
2006-04-11
Added a script method for setting a blocking hotspot script
Paul Gilbert
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-04-04
Completed disassembly of the Lure pathfinding code
Paul Gilbert
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-27
Further progress on disassembling pathfinding and support methods
Paul Gilbert
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-23
Partially disassembly of the pathfinding code and miscellaneous support methods
Paul Gilbert
2006-03-17
Further work on disassembling player tick/movement handler
Paul Gilbert
2006-03-15
In progress work on disassembling player tick/actions handler method
Paul Gilbert
2006-03-13
Fix a valgrind warning
Travis Howell
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-03-13
Fix to remove warning on validating frame offsets in animation decoder
Paul Gilbert
2006-03-13
Added further disassembly of animation decoder routine
Paul Gilbert
2006-03-13
Add proper handling for animations with frame offset tables during decoding
Paul Gilbert
2006-03-13
Changed temp variable from byte to word to fix decoding of some animation res...
Paul Gilbert
2006-03-09
Compile fixes for VC6
Lars Persson
2006-03-09
Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...
Max Horn
2006-03-09
Make use of DetectedGame::updateDesc in the kyra & lure engines
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
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