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AgeCommit message (Expand)Author
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-22Bugfix for transformation sparkle to finish if the player changes room partwa...Paul Gilbert
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width of...Paul Gilbert
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ...Paul Gilbert
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
2008-01-17Updated required lure.dat version numberPaul Gilbert
2008-01-17Bugfix for the position and size of the copy protection dialog instructions i...Paul Gilbert
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for int...Paul Gilbert
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
2008-01-12Removed old copyright 2005-2006 line from several files so that their headers...Paul Gilbert
2008-01-10Fix for debug logging of the current action namePaul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...Paul Gilbert
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the bottom...Paul Gilbert
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that were...Paul Gilbert
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...Paul Gilbert
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
2008-01-07Made debugging keys disabled by default, with a debugger command to allow the...Paul Gilbert
2008-01-06Changed the frame delay for part of the introduction sequence to match the or...Paul Gilbert
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ...Paul Gilbert
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
2008-01-05Made standard EGA background colour a constantPaul Gilbert
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
2008-01-05Brought waitForPress into line with other similar methods to not register con...Paul Gilbert
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
2008-01-05Fix for showing the correct colour in the status line in EGA modePaul Gilbert
2008-01-05Added support for the EGA style menuPaul Gilbert
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
2008-01-05Added extra handling for EGA dialogs, and added formalised parameters/methods...Paul Gilbert
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
2008-01-03Added MD5 for English EGA versionPaul Gilbert
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2008-01-02Room backgrounds now display in EGA modePaul Gilbert