Age | Commit message (Expand) | Author |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-25 | Bugfix to prevent animations nuking the GUI element palette entries | Paul Gilbert |
2007-08-25 | Fixed up several sound system script methods | Paul Gilbert |
2007-08-12 | Remove left over debug ocde. | Travis Howell |
2007-08-12 | Fixed warning. | Torbjörn Andersson |
2007-08-12 | Added missing calls to the sound system | Paul Gilbert |
2007-08-12 | Added code fragment that can change the resource Id to change depending on wh... | Paul Gilbert |
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert |
2007-08-12 | Added missing calls to the sound system | Paul Gilbert |
2007-08-12 | Skeleton code added for restart/restore screen | Paul Gilbert |
2007-08-12 | Added accelerated tick calls during room loads | Paul Gilbert |
2007-08-12 | Added new resource identifiers and incremented required data version | Paul Gilbert |
2007-08-12 | Added part of the framework for playing sounds | Paul Gilbert |
2007-08-12 | Skeleton code added for restart/restore screen | Paul Gilbert |
2007-08-05 | Removed unused fields | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-07-26 | Added proper room change fading effect | Paul Gilbert |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson |
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ... | Paul Gilbert |
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-06-22 | Implemented remaining script methods | Paul Gilbert |
2007-06-22 | Initial commit | Paul Gilbert |
2007-06-22 | Added extra information to some methods, and a new method to show an animatio... | Paul Gilbert |
2007-06-16 | Simplified LURE detection code a little bit | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Impelemented game as far as dragon cave entrance | Paul Gilbert |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-28 | Implemented new script methods | Paul Gilbert |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot activation... | Paul Gilbert |
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ... | Paul Gilbert |
2007-05-20 | Added savegame code so characters correctly leave rooms after restoring a game | Paul Gilbert |
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-20 | Bugfix to constrain savegame names to the dialog width | Paul Gilbert |
2007-05-07 | Added code responsible for transforming the player back from Selena | Paul Gilbert |
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added co... | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-05-04 | Bugfix to prevent characters stopped by a right-hand non-walkable area then b... | Paul Gilbert |
2007-05-03 | Bugfix for characters freezing after talking when in a different room than th... | Paul Gilbert |
2007-05-02 | Fix for saving the game when an NPC is doing a non-scripted action | Paul Gilbert |
2007-04-30 | Cleaned up the script engine opcodes, added debug names for recently added sc... | Paul Gilbert |
2007-04-30 | Added NPC to NPC talk action, and a bugfix for when remote viewing a room | Paul Gilbert |