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AgeCommit message (Expand)Author
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
2008-01-05Added extra handling for EGA dialogs, and added formalised parameters/methods...Paul Gilbert
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
2008-01-03Added MD5 for English EGA versionPaul Gilbert
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2008-01-01Added EGA related constants Paul Gilbert
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder method...Paul Gilbert
2007-12-31Added code to handle EGA title screens being immediately shown rather than fa...Paul Gilbert
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
2007-12-31Added support for decoding EGA screensPaul Gilbert
2007-12-31Added code to support reading .ega filesPaul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-29Added support for using scroll wheel for making selections in the Save/Restor...Paul Gilbert
2007-12-29Added access property for middle mouse buttonPaul Gilbert
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared whe...Paul Gilbert
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player convers...Paul Gilbert
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
2007-12-28Bugfix for string decoding to use the article of the destination character ra...Paul Gilbert
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
2007-12-23Fix for problem that the player could stop themselves changing back from Sele...Paul Gilbert
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...Paul Gilbert
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was cau...Paul Gilbert
2007-12-22Tweaked the calculation for player position in new rooms to use the original ...Paul Gilbert
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ...Paul Gilbert
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there afte...Paul Gilbert
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving a...Paul Gilbert
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
2007-12-16Removed unused variable.Torbjörn Andersson
2007-12-16adding clickable menu functionality, which is very good to have on devices wi...Kostas Nakos
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ho...Paul Gilbert