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path: root/engines/m4/animation.cpp
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2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-30Corrected font display to properly use both colour indexesPaul Gilbert
svn-id: r50526
2010-06-29Changed reading of sprite frame depths to signed bytes - this fixes the ↵Paul Gilbert
problem with the Slippery Pig not showing up in the landing scene in the intro sequence svn-id: r50492
2010-06-29Added loading of the correct DSR file at the start of each animation scenePaul Gilbert
svn-id: r50490
2010-06-29Bugfixes to reading in the animation font name correctly, as well as ↵Paul Gilbert
converted some Common::String usage to char buffers to fix incorrect String usage svn-id: r50488
2010-06-27Added proper conversion of message RGB colour valuesPaul Gilbert
svn-id: r50371
2010-06-27Several bugfixes to the loading, display, and digital sound playing of ↵Paul Gilbert
messages during cutscenes svn-id: r50366
2010-06-17M4/MADS: Some slight tweaks to the animation message chunksFilippos Karapetis
svn-id: r49927
2010-06-14Moved the actionNouns array from the scene to the globals object, since the ↵Paul Gilbert
scene will no longer be active during animation sequences svn-id: r49646
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
svn-id: r49644
2010-06-14Added logic for animation sequences specifying a starting animation frame numberPaul Gilbert
svn-id: r49642
2010-06-13Bugfixes for correct moving of the screen viewport within an animationPaul Gilbert
svn-id: r49629
2010-06-13Added logic for handling the rate of animation background scrolling, and ↵Paul Gilbert
miscellaneous extra fields svn-id: r49627
2010-06-11Bugfixes to correctly scroll the background during animationsPaul Gilbert
svn-id: r49596
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading ↵Paul Gilbert
the correct art file backgrounds when running animation sequences svn-id: r49595
2010-06-07Initial conversion of the AnimviewView class to use the expanded ↵Paul Gilbert
MadsAnimation class, rather than the older AAFile skeleton class svn-id: r49478
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
svn-id: r49448
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, ↵Paul Gilbert
albeit in the wrong place svn-id: r49437
2010-06-05Added missing animation initialisation codePaul Gilbert
svn-id: r49436
2010-06-04Bugfix for the loading of the animation frame listPaul Gilbert
svn-id: r49427
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-06-03Properly implemented the logic for loading the correct interface background ↵Paul Gilbert
as specified in a scene's resources svn-id: r49409
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵Paul Gilbert
scene loading code svn-id: r49405
2010-05-31Hopefully fixed compilationFilippos Karapetis
svn-id: r49350
2010-05-31In progress work implementing the animation playerPaul Gilbert
svn-id: r49347
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-12-07M4: Move 'determine transparent color' hack into a new M4Sprite methodMax Horn
svn-id: r46281
2009-12-07M4: Make M4Surface member w, h, pixels protected; some cleanupMax Horn
svn-id: r46280
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600