Age | Commit message (Collapse) | Author |
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displayed on-screen
svn-id: r51200
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to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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svn-id: r50526
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problem with the Slippery Pig not showing up in the landing scene in the intro sequence
svn-id: r50492
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svn-id: r50490
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converted some Common::String usage to char buffers to fix incorrect String usage
svn-id: r50488
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svn-id: r50371
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messages during cutscenes
svn-id: r50366
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svn-id: r49927
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scene will no longer be active during animation sequences
svn-id: r49646
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svn-id: r49644
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svn-id: r49642
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svn-id: r49629
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miscellaneous extra fields
svn-id: r49627
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svn-id: r49596
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the correct art file backgrounds when running animation sequences
svn-id: r49595
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MadsAnimation class, rather than the older AAFile skeleton class
svn-id: r49478
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svn-id: r49448
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albeit in the wrong place
svn-id: r49437
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svn-id: r49436
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svn-id: r49427
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also necessitated changing the sprite list code
svn-id: r49426
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as specified in a scene's resources
svn-id: r49409
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scene loading code
svn-id: r49405
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svn-id: r49350
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svn-id: r49347
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r46281
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svn-id: r46280
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svn-id: r35648
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svn-id: r31600
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