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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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mads_menus.cpp
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Author
2011-04-14
ALL: centerd -> centered
Max Horn
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2010-11-03
M4: Changed debug calls to debugCN since they all have newlines
Paul Gilbert
2010-11-02
M4: Converted all printf's to debug
Paul Gilbert
2010-09-18
M4: Added missing breaks to switch statement
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-06-29
Removed the old hardcoded calls to loadDSRFile
Paul Gilbert
2010-06-26
Load the correct speech file pack for the intro of Rex Nebular
Filippos Karapetis
2010-06-20
Implemented explicit transparency index support - the previous hardcoded inde...
Paul Gilbert
2010-06-14
Further memory leak fixes reported by Valgrind
Paul Gilbert
2010-06-07
Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...
Paul Gilbert
2010-05-28
Clarified variable usage for sequence list entry indexes
Paul Gilbert
2010-05-25
Changed the font system to allow for multiple fonts to be loaded simultaneously
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-15
Removed use of globally constructed menu item position lists
Paul Gilbert
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-04-21
Changed MadsView into a separate class, since it's functionality is needed by...
Paul Gilbert
2010-03-27
Added the game options dialog, along with several bugfixes to dialog display ...
Paul Gilbert
2010-03-27
Completed dialog item selection code
Paul Gilbert
2010-03-26
Bugfixes to the graphics display of dialogs
Paul Gilbert
2010-03-25
Added preliminary logic for showing loaded sprite frames
Paul Gilbert
2010-03-24
Moved new MadsView related code into Mads_Views, where it's more appropriate....
Paul Gilbert
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-10
Silenced some harmless cppcheck warnings about unreachable code after a return.
Torbjörn Andersson
2010-01-30
Beginnings of a separation of the MADS and M4 engines into separate classes. ...
Paul Gilbert
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-12-20
Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY events
Paul Gilbert
2009-12-07
M4: Move 'determine transparent color' hack into a new M4Sprite method
Max Horn
2009-12-07
M4: Make M4Surface member w, h, pixels protected; some cleanup
Max Horn
2009-12-05
Expanded the actions view into a full user interface view, and added support ...
Paul Gilbert
2009-11-26
Added the basics of a action list display
Paul Gilbert
2009-11-15
Added display of the rotating inventory objects
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-04-20
Initial import of the work in progress M4 engine
Filippos Karapetis