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path: root/engines/m4/mads_menus.cpp
AgeCommit message (Expand)Author
2010-09-18M4: Added missing breaks to switch statementPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-06-29Removed the old hardcoded calls to loadDSRFilePaul Gilbert
2010-06-26Load the correct speech file pack for the intro of Rex NebularFilippos Karapetis
2010-06-20Implemented explicit transparency index support - the previous hardcoded inde...Paul Gilbert
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
2010-06-07Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...Paul Gilbert
2010-05-28Clarified variable usage for sequence list entry indexesPaul Gilbert
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-15Removed use of globally constructed menu item position listsPaul Gilbert
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ...Paul Gilbert
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
2009-12-07M4: Move 'determine transparent color' hack into a new M4Sprite methodMax Horn
2009-12-07M4: Make M4Surface member w, h, pixels protected; some cleanupMax Horn
2009-12-05Expanded the actions view into a full user interface view, and added support ...Paul Gilbert
2009-11-26Added the basics of a action list displayPaul Gilbert
2009-11-15Added display of the rotating inventory objectsPaul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis