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path: root/engines/m4/mads_menus.h
AgeCommit message (Collapse)Author
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-05-15Removed use of globally constructed menu item position listsPaul Gilbert
svn-id: r49035
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763
2010-04-01Remove extra semicolonsOri Avtalion
svn-id: r48457
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ↵Paul Gilbert
code svn-id: r48410
2010-03-27Completed dialog item selection codePaul Gilbert
svn-id: r48409
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
svn-id: r48401
2010-03-24Moved new MadsView related code into Mads_Views, where it's more ↵Paul Gilbert
appropriate. Added extra logic necessary for displaying text in the game dialogs svn-id: r48378
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
svn-id: r48368
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
svn-id: r47733
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
svn-id: r46424
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600