Age | Commit message (Collapse) | Author |
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svn-id: r51461
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svn-id: r51235
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displayed on-screen
svn-id: r51200
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svn-id: r50936
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cursor position
svn-id: r50913
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svn-id: r50882
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the player manager to be correctly activated when the 'getting up' animation finishes
svn-id: r50622
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to the other classes to support it
svn-id: r50620
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to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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svn-id: r50069
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scene will no longer be active during animation sequences
svn-id: r49646
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also necessitated changing the sprite list code
svn-id: r49426
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scene loading code
svn-id: r49405
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svn-id: r49150
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of kernel message display
svn-id: r49034
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to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
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svn-id: r48776
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by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
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svn-id: r48635
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svn-id: r48457
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svn-id: r48401
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svn-id: r48368
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svn-id: r48359
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svn-id: r48353
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svn-id: r48298
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svn-id: r48266
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svn-id: r48257
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svn-id: r48256
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versions each for M4 and Mads, and merged the MadsSceneInfo data into it
svn-id: r48223
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scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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